The House TD 2 Launch How Summoning Works in The House TD 2
Gold coins, skeleton rolls, loadout slots, and spending that protects faction majorities.
Summoning is how The House TD 2 turns soft currency into board identity. In DeadB Studios’ early beta (Place 131367064230486), players report spending gold coins at a skeleton summon in the central hallway, then arranging up to five equipped units before entering House, Kitchen, or cursed modes. This guide covers that loop — separate from typed codes (still absent in mid-August 2026) and separate from Spectral Roblox’s original House TD urn systems.
Summon vs faction coins vs voodoo tokens
Three currencies, three jobs:
| Currency | Earned from | Spent on |
|---|---|---|
| Gold coins | Matches, daily login, future codes | Skeleton summons |
| Faction coins | Majority during runs | Faction-aligned progression (see Faction Coins) |
| Voodoo tokens | Daily login, clears, future codes | Curses on kept units (Curses and Voodoo) |
Dumping gold on random summons without a majority plan is how lobbies accidentally farm Omni while believing they are “Undead grinding.”
Finding the skeleton summon
From the default lobby spawn, walk the central hallway toward the summon area. Community guides and verified videos describe interacting with a skeleton NPC to open the roll UI. Labels and props can change in beta — if your client looks different after a patch, trust your eyes over an old screenshot.
Before you roll:
- Claim Kitty via group + like (Getting Started).
- Collect free coins from Daily Rewards when available.
- Announce faction intent in chat or Team Planner.
- Know which roles you still need (Units Tier Framework).
Gold coin costs and batch rolls
Early beta reporting commonly cites about 100 gold coins for a single summon, with 10x and 50x batch options for players who stockpiled currency. Exact prices can shift — read the UI number every session.
Batch rules of thumb:
- Single rolls when you are learning names and factions.
- 10x only after you can name the majority you are protecting.
- 50x only when your loadout plan is written and you accept duplicate filler.
Some creators mention luck potions before rolling. Treat potion odds as verify in client mechanics, not imported original-game percentages.
The five-unit loadout bar
TD2 lobbies describe selecting and arranging up to five equipped units along the bottom bar — your active board entering a run. Not every owned unit belongs on that bar every night.
Loadout discipline:
- One onboarding anchor (Kitty) until your plan outgrows it.
- Enough duplicates to hold a majority (two Undead, three Demon, etc.).
- One flex slot for boss focus or map answer — not four flex slots for fashion.
- Items equipped before you judge performance (Equip Items).
- Re-read the bar after every late join in Co-op.
Summoning with faction math in mind
Majority faction sets match coin type. Examples players use in verified TD2 footage:
- Two Undead (Bio + Frank) plus fillers → Undead coins if Undead leads.
- Three Demon (Duchess core) plus military filler → Demon coins if Demon leads.
- 2+2 splits → Omni behavior — fine if intentional, frustrating if accidental.
Summon with the count visible in your head. After each roll, ask: “Did I just break the plan?” If yes, stop rolling and fix the bar before entering Kitchen (Coin Farming).
When to summon vs when to save
Summon now when:
- You lack a second unit for your declared majority.
- You need a boss-focus role for the next mode (How to Beat Bosses).
- Daily coins would otherwise sit idle with no plan — but only after writing the plan.
Save coins when:
- The lobby has not agreed on faction or Omni.
- You have empty item slots on units you already field.
- You are one roll away from a known 2+2 Omni split.
- A patch just dropped — prices and pools may have changed (Beta Notes).
Free units before paid rolls
Your first summons should not require a wallet:
- Kitty — Epic Holy-type group unit (like + join DeadB Studios).
- Top Hat — optional +5% damage from friend invite (Daily Rewards).
- Calendar payouts — coins and tokens, not direct S-tier guarantees.
Only after those should skeleton rolls become your main coin sink.
Common summon mistakes
- Rolling 50x immediately after installing.
- Replacing Kitty before understanding majority math.
- Summoning a fourth faction “for collection vibes.”
- Judging a new unit naked — equip first.
- Believing original House TD code coins apply here (Codes Hub).
After you summon — next sixty seconds
- Equip items on the new unit if it stays on the bar.
- Re-count faction tags aloud in co-op.
- Update Team Planner text in chat.
- Run House on normal speed once before Kitchen or 3x.
- Log duplicates you might fuse or bench later (F2P).
Related pages
- Economy loop: How to Play
- Free income: Daily Rewards
- Team templates: Best Teams
- Floor pacing: Floor 1 Rooms and Floors and Modes
Summoning in The House TD 2 is not gacha for its own sake — it is how you sign a faction contract with your lobby. Roll at the skeleton with a five-slot plan, equip before ego, and protect the majority that pays for the next roll.
Frequently Asked Questions
Quick answers for The House TD 2 Launch players.
Where do you summon units in The House TD 2?
Interact with the skeleton summon in the central hallway from the lobby. UI art can change during early beta.
How many units can you equip for a run?
Players report up to five units on the active loadout bar entering a match. Verify the count on your client after patches.
How much does one summon cost?
Community reporting commonly cites about 100 gold coins per single roll, with 10x and 50x batch options. Always read the live UI price.
Should I summon before claiming Kitty?
No. Claim the free group Kitty first, equip items, then spend coins with a faction plan.